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Lighting and shadows
in YASARA
The successful scientific exploration of a
macromolecule depends to a large extent on the visualization
capabilities of the software. YASARA's OpenGL-based graphics engine is
under continuous development to provide you with the most responsive and informative window
into the virtual world. To optimally support the perception of
depth and molecular structure even in non-stereo modes, YASARA features
advanced lighting effects:
- Direct lighting: depending on the position of the main
light source, atoms cast shadows onto each other.
- Ambient lighting: atoms block the ambient light on its way
into the protein.
- Fog: distant atoms appear darker.
When using older hardware, smartphones, virtual machines or remote desktop connections, all these features are available without high-end vertex and pixel shaders, so that you can continue
using YASARA also in sub-optimal environments.
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Figure 1: A hypothetical
protein from H.influenzae with real-time
shadows and ambient lighting. Many thanks to Sven Geier for his
'Thetaspace' background.
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Figure 2: A misfolded
protein fragment entering the scene, the
lightsource is now on the far right side. |
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Figure 3: Four misfolded
protein fragments, the lightsource has been
moved to the back. |
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Figure 4: The chaperonine
GroEL with the GroES cap attaching. |
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